CheckboxNode
Namespace: Hex1b
Assembly: Hex1b.dll
Render node for CheckboxWidget.
public sealed class CheckboxNode : Hex1bNodeInheritance
Object → Hex1bNode → CheckboxNode
Properties
IsFocusable
Returns true if this node can receive focus.
Returns: Boolean
public override bool IsFocusable { get; }IsFocused
Gets or sets whether this node is currently focused. Only meaningful for focusable nodes (where IsFocusable is true).
Returns: Boolean
public override bool IsFocused { get; set; }IsHovered
Gets or sets whether the mouse is currently hovering over this node. Set by Hex1bApp based on mouse position during each frame. Only set on focusable nodes (tracked via FocusRing hit testing).
Returns: Boolean
public override bool IsHovered { get; set; }Label
Optional label displayed after the checkbox.
Returns: String
public string? Label { get; set; }SourceWidget
The source widget for typed event args.
Returns: CheckboxWidget
public CheckboxWidget? SourceWidget { get; set; }State
The current state of the checkbox.
Returns: CheckboxState
public CheckboxState State { get; set; }ToggledCallback
Callback for the toggle event.
Returns: Func<InputBindingActionContext, Task>
public Func<InputBindingActionContext, Task>? ToggledCallback { get; set; }Methods
ConfigureDefaultBindings(InputBindingsBuilder)
Configures the default input bindings for this node type. Override in derived classes to add default key bindings. These bindings can be inspected and modified by the user's callback.
Parameters:
bindings(InputBindingsBuilder): The builder to add bindings to.
public override void ConfigureDefaultBindings(InputBindingsBuilder bindings)GetCheckboxWidth(Hex1bTheme)
Gets the width of the checkbox box (e.g., "[x]" = 3).
Parameters:
theme(Hex1bTheme):
Returns: Int32
public int GetCheckboxWidth(Hex1bTheme theme)MeasureCore(Constraints)
Override this method to implement measuring logic for this node.
Parameters:
constraints(Constraints):
Returns: Size
protected override Size MeasureCore(Constraints constraints)Render(Hex1bRenderContext)
Renders the node to the given context.
Parameters:
context(Hex1bRenderContext):
public override void Render(Hex1bRenderContext context)