DragBarPanelNode
Namespace: Hex1b
Assembly: Hex1b.dll
Node for a DragBarPanel — a container with a resize handle on one edge. The handle can be dragged with the mouse or moved with arrow keys when focused.
public sealed class DragBarPanelNode : Hex1bNode, IChildLayoutProviderInheritance
Object → Hex1bNode → DragBarPanelNode
Implements
Properties
ContentChild
The content child node.
Returns: Hex1bNode
public Hex1bNode? ContentChild { get; set; }CurrentSize
The current size of the panel in characters along the drag axis. Mutated by drag/keyboard input; preserved across reconciliation.
Returns: Int32
public int CurrentSize { get; set; }HitTestBounds
Hit test targets only the handle area, not the content.
Returns: Rect
public override Rect HitTestBounds { get; }IsFocusable
Returns true if this node can receive focus.
Returns: Boolean
public override bool IsFocusable { get; }IsFocused
Gets or sets whether this node is currently focused. Only meaningful for focusable nodes (where IsFocusable is true).
Returns: Boolean
public override bool IsFocused { get; set; }IsHovered
Gets or sets whether the mouse is currently hovering over this node. Set by Hex1bApp based on mouse position during each frame. Only set on focusable nodes (tracked via FocusRing hit testing).
Returns: Boolean
public override bool IsHovered { get; set; }MaxSize
Maximum allowed size (null = no maximum).
Returns: Nullable<Int32>
public int? MaxSize { get; set; }MinSize
Minimum allowed size.
Returns: Int32
public int MinSize { get; set; }ResizeStep
Step size for keyboard resizing.
Returns: Int32
public int ResizeStep { get; set; }ResolvedEdge
Which edge the handle is on (set during reconciliation).
Returns: DragBarEdge
public DragBarEdge ResolvedEdge { get; set; }Methods
ArrangeCore(Rect)
Override this method to implement arranging logic for this node. The base implementation saves previous bounds, marks dirty on change, and sets bounds.
Parameters:
bounds(Rect):
protected override void ArrangeCore(Rect bounds)ConfigureDefaultBindings(InputBindingsBuilder)
Configures the default input bindings for this node type. Override in derived classes to add default key bindings. These bindings can be inspected and modified by the user's callback.
Parameters:
bindings(InputBindingsBuilder): The builder to add bindings to.
public override void ConfigureDefaultBindings(InputBindingsBuilder bindings)GetChildLayoutProvider(Hex1bNode)
Gets the layout provider to use when rendering a specific child.
Parameters:
child(Hex1bNode): The child node being rendered.
Returns: ILayoutProvider
The layout provider to use for this child, or null if no special layout provider is needed.
public ILayoutProvider? GetChildLayoutProvider(Hex1bNode child)GetChildren()
Gets the direct children of this node. Used for input routing and tree traversal. Container nodes should override this to return their children.
Returns: IEnumerable<Hex1bNode>
public override IEnumerable<Hex1bNode> GetChildren()GetFocusableNodes()
Gets all focusable nodes in this subtree (including this node if focusable).
Returns: IEnumerable<Hex1bNode>
public override IEnumerable<Hex1bNode> GetFocusableNodes()MeasureCore(Constraints)
Override this method to implement measuring logic for this node.
Parameters:
constraints(Constraints):
Returns: Size
protected override Size MeasureCore(Constraints constraints)Render(Hex1bRenderContext)
Renders the node to the given context.
Parameters:
context(Hex1bRenderContext):
public override void Render(Hex1bRenderContext context)