StatePanelContext
Namespace: Hex1b
Assembly: Hex1b.dll
A context for building the child tree of a . Provides access to generic state storage scoped to the panel's identity.
public sealed class StatePanelContext : WidgetContext<StatePanelWidget>Inheritance
Object → WidgetContext<StatePanelWidget> → StatePanelContext
Properties
Elapsed
Time elapsed since the last reconciliation frame for this panel. Subsystems can use this to advance time-based state (e.g. animations).
Returns: TimeSpan
public TimeSpan Elapsed { get; }Methods
GetState<T>(Func<T>)
Gets or creates a state object of the specified type. The factory is called once on first access; subsequent calls return the same instance. State persists across reconciliation frames for the same state key.
Parameters:
factory(Func<<T>>): Factory invoked on first access to create the state object.
Returns: <T>
public T GetState<T>(Func<T> factory) where T : classRemarks
This context is created during reconciliation (not during widget building), so the underlying node has already been resolved via identity matching. On first render, a new node is created.
Subsystems (e.g. animation) can store their state via . Re-render scheduling is automatic via the interface.